Mudbox 2013全面学习手册 (digital tutors 出品)

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译文: 随着高分辨率的雕刻工作流使用像 Mudbox 程序我们创建的模型化的资产可以有时很难通过在其原生状态的生产管道发送。为此,通常使用各种工具来创建一个新的、 更有利于管道的拓扑模型。有不同的方法,用于创建这种几何形状和它 ' 是很重要的我们使用的方法是快速、 高效的和给我们,我们需要控制。在此过程中,我们 ' ll 包括 Mudbox 2014 年工具,使我们能够修改我们雕刻的网格的拓扑结构。我们 ' ll 开始通过学习自动重新拓扑操作以及如何使用它来快速创建一个新的边缘流。我们 ' ll 学会使用曲线来帮助指导新的拓扑,并讨论某些特定的情况下,新的拓扑结构中可能需要。我们 ' ll 成新网了解射出不同种类的详细信息。我们 ' 还可以了解到有关使用曲线来创建服装或配件以及作为新网格拓扑并完成学习,来减少我们可能出口的几何。最后,你 ' ll 有一个坚实的想法的工具可用于创建新的拓扑结构在 Mudbox 2014 年。 原文: With the advent of the high-resolution sculpting workflow using programs like Mudbox the modeled assets we create can sometimes be difficult to send through a production pipeline in their native state. For this reason, various tools are normally used to create a new, more pipeline-friendly topology for the model. There are different methods for creating this geometry and it's important that the method we use be quick, efficient and give us the control we require. In this course, we'll cover the tools in Mudbox 2014 that enable us to modify the topology of our sculpted meshes. We'll start by learning about the automatic Retopologize operation and how it can be used to quickly create a new edge flow. We'll learn to use curves to help guide the new topology and discuss some specific scenarios in which new topology might be required. We'll learn about projecting different kinds of detail into the new meshes. We'll also learn about using curves to create clothing or accessories as well as new mesh topology and finish up by learning to reduce our geometry for possible export. In the end, you'll have a solid idea of the tools available for creating new topology in Mudbox 2014.

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