01_介绍和项目概述(01_Introduction_and_Project_Overview)

02_参考图像和概念的重要性(02_The_importance_of_reference_images_and_concepts)

03_建模使用箱建模方法的手臂(03_Modeling_the_arm_using_box_modeling_methods)

04_建模的手指(04_Modeling_the_fingers)

05_建模的手的手掌(05_Modeling_the_palms_of_the_hand)

06_附加到臂的手(06_Attaching_the_hand_to_the_arm)

07_阻止在肩拓扑(07_Blocking_in_the_shoulder_topology)

08_建模的上半身(08_Modeling_the_upper_body)

09_在中段阻塞(09_Blocking_in_the_mid_section)

10_整理中段(10_Finishing_the_mid_section)

11_建模骨盆(11_Modeling_the_pelvis)

12_建模的腿(12_Modeling_the_legs)

13_建模的脚(13_Modeling_the_foot)

14_阻止在拓扑中的眼睛(14_Blocking_in_the_topology_of_the_eye)

15_堵嘴的拓扑结构(15_Blocking_in_the_topology_of_the_mouth)

16_在脸部轮廓的阻塞(16_Blocking_in_the_contour_of_the_face)

17_建立了眼眶(17_Building_the_eye_socket)

18_建模的嘴(18_Modeling_the_mouth)

19_建模的脸颊骨头(19_Modeling_the_cheek_bones)

20_填补空白的人的脸(20_Filling_the_gaps_of_the_face)

21_建模的鼻子(21_Modeling_the_nose)

22_建模的后脑勺(22_Modeling_the_back_of_the_head)

23_建模和附加的耳朵(23_Modeling_and_attaching_the_ear)

24_建模的脖子(24_Modeling_the_neck)

25_附加到人体的脖子(25_Attaching_the_neck_to_the_body)

26_建模嘴的内部(26_Modeling_the_interior_of_the_mouth)

27_建模的牙齿(27_Modeling_the_teeth)

28_详细介绍 人物(28_Detailing_the_character)

29_建模的 gi(29_Modeling_the_gi)

30_整理 人物(30_Finishing_the_character)

专辑分类:

  • 3dmax : 其他
  • 文件总数:30
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  • 教程简介:

    译文: 在本 3ds Max 教程中,我们将谈论面临的一些具体挑战艺术家作为他们生成字符,使用简单的字符作为指南。你 ' 将学到的概念,比如面部拓扑,工作从引用,和保持一个清洁的场景。我们 ' ll 还涵盖常见的建模技术,从建模到边缘建模,致力于与 Splines.By 看这次培训,年底的多边形框你 ' ll 有知识和经验,你必须以开始创建您自己的自定义 CG 字符。 原文: In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with Splines.By the end of watching this training, you'll have the knowledge and experience you need to begin creating your own custom CG characters.