Pluralsight - Advanced Modeling Techniques With Fusion 360

01. Introduction and project overview

02. Setting up reference images

03. Loading .F3D files, and beginning the slide

04. Adding the horizontal cuts and smaller slide details

05. Adding the angled pattern cuts

06. Adding chamfers to the front of the slide

07. Rounding off the top of the slide and adding the lower area

09. Adding the slots for the front and rear sights

10. Adding the front sight and beginning the rear sight

11. Continuing to refine the rear sight

12. Finishing the rear sight

13. Creating the rear barrel cutout

14. Creating the slotted form behind the barrel cutout

15. Creating the rear barrel geometry

16. Creating the upper striker area

17. Beginning the lower striker area

18. Continuing to refine the lower striker area

20. Continuing adding fillets to the slide geometry

21. Adding rifling to the barrel, and adding additional fillets

22. Refining the front of slide, and adding final filleting

23. Setting up the grip file

24. Introduction to Form modeling

25. Blocking in the grip

26. Refining the grip

27. Adding the trigger guard

28. Continuing to refine the form of the grip

29. Completing the grip

30. Adding detail cuts to the grip

31. Adding the thumb cutout shape

32. Beginning the front rail area of the grip

33. Continuing the front rail area of the grip

35. Angling the front surface and filleting the rails

36. Adding the trigger and trigger guard detail

37. Adding the trigger slot and beginning the magazine catch

38. Finishing the magazine catch and beginning the magazine.

39. Refining the main grip form and adding the magazine base.

41. Continuing the takedown lever geometry

42. Finishing the takedown lever

43. Starting the slide catch lever

44. Continuing the slide catch lever

46. Cutting out the striker slot and beginning the handle detail

47. Continuing the handle detail

48. Finishing the handle detail and polishing the overall form

49. A few final tweaks to the model

50. Rendering in Fusion 360

51. Exporting to ZBrush

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