01 - 课程概述-课程概述(01 - Course Overview - Course Overview)

02 - 设置3DS MAX场景-课程概述3DS MAX场景准备(02 - Setting up the 3ds Max Scene - Course Overview and 3ds Max Scene Preparation)

03 - 设置3DS MAX场景——利用AutoCAD中的DWG数据生成房间集(03 - Setting up the 3ds Max Scene - Using DWG Data from AutoCAD to Produce a Room Set)

04 - 设置3DS马克斯场景-开发时的最佳实践3用于统一的DS MAX文件(04 - Setting up the 3ds Max Scene - Best Practices When Developing a 3ds Max File for Unity)

05 - 设置3DS马克斯场景-素材组织与资产管理(05 - Setting up the 3ds Max Scene - Material Organization and Asset Management)

06 - 在PBR中创建PS图象处理软件纹理——PBR入门(06 - Creating Textures in Photoshop for PBR - Introduction to PBR)

08 - 在PBR中创建PS图象处理软件纹理-使用PBR材料(08 - Creating Textures in Photoshop for PBR - Working with PBR Materials Inside)

10 - 导入3DS马克斯场景进入统一-固定问题之间3马克斯与统一(10 - Importing the 3ds Max Scene into Unity - Fixing Problems Between 3ds Max and Unity)

12 - 使用统一PBR材料- PBR介绍(12 - Working with Unity PBR Materials - Introduction to PBR)

14 - Working with Lighting, Reflections, and Assets Within Unity - Module Introduction

15 - Working with Lighting, Reflections, and Assets Within Unity - Prefabs and Game Objects

16 - Working with Lighting, Reflections, and Assets Within Unity - Static Batching

17 - Working with Lighting, Reflections, and Assets Within Unity - Introduction to HDR

18 - Working with Lighting, Reflections, and Assets Within Unity - HDRI Images in Unity

31 - Working with Animation Within Unity, to Assist the Camera Flythrough - Introduction

36 - 物理学与第一人称控制器的统一介绍(36 - Working with Physics and First Person Controllers in Unity - Introduction)

40 - Exporting Movie Files and Handling Unity Builds Ready for the Client - Introduction

专辑分类:

  • Unity3D : Unity3D
  • 文件总数:17
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