001_介绍和项目概述(001_Introduction_and_project_overview)

002_插件的概述(002_Overview_of_the_plugins)

003_简要说明了两个插件(003_Brief_explanation_of_the_two_plugins)

004_快速浏览一下快捷方式(004_A_quick_look_at_shortcuts)

005_项目参考照片的概述(005_Overview_of_the_project_reference_photos)

006_开始正文的第一部分(006_Beginning_the_first_part_of_the_main_body)

007_要继续建立气瓶主体(007_Continuing_to_build_the_gas_bottle_main_body)

008_结合气瓶主体的部分(008_Combining_some_parts_of_the_gas_bottle_main_body)

009_使用斜面和挤压工具(009_Using_the_bevel_and_extrude_tools)

010_使用拉伸边工具(010_Using_the_extrude_edge_tool)

011_继续建设的气瓶(011_Continuing_the_build_of_the_gas_bottle)

012_解决问题和保持的圆柱形状(012_Fixing_problems_and_keeping_the_cylindrical_shape)

013_使用重复的特殊功能(013_Using_the_duplicate_special_function)

014_使用更好地塑造基础的引用对象(014_Using_a_reference_object_to_better_shape_the_base)

015_调整气瓶底(015_Tweaking_the_gas_bottle_base)

016_将一些厚度添加到基础(016_Adding_some_thickness_to_the_base)

017_向气瓶主体添加详细信息(017_Adding_details_to_the_gas_bottle_main_body)

018_建筑圆盘状气瓶上的对象(018_Building_the_disc_shaped_object_on_the_gas_bottle)

019_添加更多的几何图形,尽量伸展(019_Adding_more_geometry_to_minimize_stretching)

020_添加到圆盘状物体的厚度(020_Adding_thickness_to_the_disc_shaped_object)

021_第一次尝试整理光盘形状对象(021_First_attempt_to_finishing_the_disc_shaped_object)

022_精炼气瓶脖子(022_Refining_the_gas_bottle_neck)

023_添加第一个螺栓(023_Adding_the_first_bolt)

024_使用圆角工具(024_Using_the_fillet_tool)

025_阻塞调节器基地的基本形状(025_Blocking_the_base_shape_of_the_regulator_base)

026_继续燃气调压器基地的建设(026_Continuing_the_build_of_the_gas_regulator_base)

027_将几何添加到调节器的基础(027_Adding_geometry_to_the_base_of_the_regulator)

028_将详细信息添加到调节器的基础(028_Adding_details_to_the_base_of_the_regulator)

029_完成第一部分的基础(029_Finishing_the_first_part_of_the_base)

030_阻挡的球形零件形状(030_Blocking_out_the_shapes_of_the_spherical_part)

031_调整圆柱形物体(031_Tweaking_the_cylindrical_object)

032_提炼和整理圆柱形物体(032_Refining_and_finishing_the_cylindrical_object)

033_继续调节器的矩形对象(033_Continuing_the_rectangular_object_of_the_regulator)

034_整理的矩形对象(034_Finishing_the_rectangular_object)

035_塑造出环对象(035_Shaping_out_the_ring_object)

036_完成环对象(036_Finishing_the_ring_object)

037_添加两个球形螺栓(037_Adding_two_spherical_bolts)

038_整理和分组旋钮(038_Finishing_and_grouping_the_knob)

039_开始第二组(039_Beginning_the_second_group)

040_继续的管道和螺栓(040_Continuing_the_pipes_and_bolts)

041_开始涵盖管钟(041_Beginning_the_bell_that_covers_the_pipes)

042_完成对象的钟形(042_Finishing_the_bell_shaped_object)

043_建模火焰炉(043_Modeling_the_flame_cooker)

044_建模金属支架(044_Modeling_the_metal_holder)

045_开始第二个钟形状对象(045_Beginning_the_second_bell_shaped_object)

046_开始第二个旋钮(046_Beginning_the_second_knob)

047_完成第二个旋钮(047_Finishing_the_second_knob)

048_调整和重新组织我们到目前为止建成(048_Tweaking_and_reorganizing_what_we_built_so_far)

049_使用幻灯片边缘工具(049_Using_the_slide_edge_tool)

050_继续生成的气体瓶子的手柄(050_Continuing_the_build_of_the_gas_bottle_handles)

051_利用弯曲变形实现拱形状(051_Using_the_bend_deformer_to_achieve_the_arch_shape)

052_精炼气瓶子的手柄(052_Refining_the_gas_bottle_handles)

053_精炼把手底座(053_Refining_the_handle_base)

054_完成建立气瓶手柄(054_Finishing_the_build_of_the_gas_bottle_handles)

055_开始的金属容器建模(055_Beginning_of_the_metal_container_modeling)

056_适应的底部部分拓扑(056_Adapting_the_bottom_part_topology)

057_塑造出缩进(057_Shaping_out_an_indent)

058_切割金属容器的孔(058_Cutting_the_hole_of_the_metal_container)

059_调整顶点位置(059_Tweaking_the_vertices_position)

061_整理的容器内部的一部分(061_Finishing_the_internal_part_of_the_container)

062_开始雕刻侧孔(062_Beginning_to_carve_the_side_holes)

063_通过使用拆分工具细化孔形状(063_Refine_the_holes_shape_by_using_the_split_tools)

064_继续建设的金属容器(064_Continuing_the_build_of_the_metal_container)

065_挤压出主要底襟翼(065_Extruding_the_flaps_out_of_the_main_bottom)

066_整理底部外壳(066_Finishing_the_bottom_shell)

067_建模第一组的螺栓(067_Modeling_the_first_group_of_bolts)

068_开始的金属武器持有者(068_Beginning_the_metal_arms_holders)

069_让持有者有正确的形状(069_Giving_the_holders_the_correct_shape)

070_整理的金属武器持有者(070_Finishing_the_metal_arms_holders)

071_精炼的螺栓位置(071_Refining_the_bolt_positions)

072_整理一个烤架上金属支架(072_Finishing_one_grill_metal_holder)

073_开始建立金属武器(073_Beginning_to_build_the_metal_arms)

074_使用拉伸曲面工具(074_Using_the_extrude_surface_tool)

075_整理金属武器的模型(075_Finishing_the_model_of_metal_arms)

076_石板材开始烧烤建模(076_Beginning_of_the_stone_plate_grill_modeling)

077_开始其表面的图案(077_Beginning_its_surface_pattern)

078_整理烧烤模式的建模(078_Finishing_the_modeling_of_the_grill_pattern)

079_整理现场(079_Tidying_up_the_scene)

080_继续 UV 映射(080_Continuing_the_UV_mapping)

081_固定拉伸气瓶(081_Fixing_the_stretching_of_the_gas_bottle)

082_整理的 UV 映射过程(082_Finishing_the_UV_mapping_process)

083_为火焰炉做 UV 贴图(083_Doing_the_UV_maps_for_the_flame_cooker)

084_设置我们的场景渲染和照明(084_Setting_up_our_scene_for_render_and_lighting)

085_开始将对象移动到的位置(085_Beginning_to_move_the_objects_into_position)

086_整理的组成和照相机位置(086_Finishing_the_composition_and_camera_position)

087_光的关键,填充光与反射光链接(087_Key_light,fill_light_and_light_linking)

088_修复一些未使用的和空的节点问题(088_Fixing_some_unused_and_empty_nodes_problems)

089_添加轮廓光和整理灯光设置(089_Adding_a_rim_light_and_finishing_the_lights_set_up)

090_激活的色彩校正和调整灯(090_Activating_the_color_correction_and_tweaking_lights)

091_整理的照明(091_Finishing_the_lighting)

092_IBL 节点,最后聚集,和伽玛校正(092_IBL_node,final_gather,and_gamma_correction)

093_底纹手柄和红色的金属零件(093_Shading_the_handles_and_the_red_metal_parts)

094_底纹金色金属零件(094_Shading_the_golden_metal_parts)

095_持续金属容器着色的器(095_Continuing_the_shader_of_the_metal_container)

096_底纹镀铬金属部件(096_Shading_the_chrome_metal_parts)

097_继续着色器创造(097_Continuing_the_shaders_creation)

098_创建石材板着色器(098_Creating_the_shaders_for_the_stone_plate)

099_UV 映射的烧烤石板材和模式(099_UV_mapping_the_grill_stone_plate_and_pattern)

100_整理格局乌布苏(100_Finishing_the_pattern_Uvs)

101_测试渲染着纹理(101_Test_rendering_and_trying_the_texture)

102_开始的电饭煲的纹理(102_Beginning_the_cooker_textures)

103_继续灶的纹理(103_Continuing_the_textures_of_the_cooker)

104_引入分层的纹理节点(104_Introducing_the_layered_texture_node)

105_变形金属表面分形噪声节点(105_Texturing_the_metal_with_a_fractal_noise_node)

106_UV 映射的金属容器(106_UV_mapping_of_the_metal_container)

107_整理的金属容器的 UV 映射(107_Finishing_the_UV_mapping_of_the_metal_container)

108_调整某些值(108_Tweaking_some_values)

109_改变电饭锅零件着色的器(109_Changing_the_shader_of_the_cooker_parts)

110_设置渲染层(110_Setting_up_render_layers)

111_调整渲染设置(111_Tweaking_the_render_settings)

112_对复合材料开始我们渲染(112_Beginning_to_composite_our_render)

113_最后完成我们的形象(113_Finalizing_our_image)

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  • 其他 : Digital Tutors
  • 文件总数:112
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  • 教程简介:

    译文: 在本教程中我们将了解详细的产品建模技术,以及有效的照明,底纹,和渲染。我们将要学习如何创建在紧迫的期限内有效的产品演示文稿和几张照片参考,来帮助我们。我们将建立一个产品从零开始,让它看起来真实感和程式化。我们将同时创建纹理和高效的着色器网络模型没有图像平面。我们将还使用灯光和间接照明正确呈现一个有趣的组成。 原文: In this tutorial we will learn about detailed product modeling techniques, as well as effective lighting, shading, and rendering. We are going to learn how to create an effective product presentation within tight deadline and few photo references to help us. We will build a product from scratch and make it look photorealistic and stylized. We will model without image planes, while creating textures and efficient shader networks. We will also use lights and indirect illumination correctly to render an interesting composition.