01. 介绍和项目概述(01. Introduction and project overview)

02. 开放子模型(02. Open Subdiv Modeling)

03. 用开放子模型创建内容(03. Creating content with Open Subdiv Modeling)

04. 用固体岩石绘制变化(04. Rendering with Solid Rocks for Vary)

05. 使用Siger-Studio V射线材料预设PRO(05. Using Siger Studios V-Ray Material Preset Pro)

06. 建立内嵌管道的管道3DS Max(06. Establishing kit bashing pipeline within 3dsMax)

07. 借鉴启示(07. Using reference for inspiration in our Head Master scene)

08. 为我们的第一个纹理创建基础(08. Creating the base for our first texture)

09. 用花键和型材修改墙板(09. Modifying wall panels using splines and profiles)

10. 饰面板加垂直饰边(10. Finishing panels and adding vertical trim)

11. 创建基板和冠模(11. Creating baseboards and crown molding)

12. 添加支持面板帮助建立表单(12. Adding support panels to help establish form)

13. 使用VisuBBELL形状添加细节的工具包(13. Kit bashing viscorbel shapes to add detail)

14. 应用基础材料启动预览渲染(14. Applying base materials to start preview renders)

15. 精炼材料和节省样条曲线(15. Refining materials and saving our spline profiles)

16. 调查免费材料和修改U VS(16. Investigating free materials and modify UVs)

17. 用PS图象处理软件射线撕扯纹理并在PS图象处理软件中查看(17. Ripping our textures using V-Ray and reviewing them in Photoshop)

18. 精炼我们的纹理并将其导入统一(18. Refining our texture and importing it into Unity)

19. 组织我们的墙板,挡住我们的第三个纹理(19. Organizing our wall panels and blocking out our third texture)

20. 为我们的纹理挡住我们的装饰和比例(20. Blocking out our trims and proportions for our texture)

21. Kitbashing Viscorbel塑造细节(21. Kitbashing Viscorbel shapes to establish fine detail)

22. 使用渲染到纹理撕出第三个纹理(22. Ripping out third texture using render to texture)

23. 在统一中用我们更新的纹理替换材料(23. Replacing materials with our updated textures in Unity)

24. 固定紫外线接缝和瓷砖(24. Fixing UV seams and tiling)

25. 回顾我们的场景,谈论我们学到的东西(25. Review our scene and talk about what we have learned)

专辑分类:

  • Unity3D : Unity3D
  • 文件总数:25
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