1. 介绍和项目概述(1. Introduction and project overview)

2. 机器人的草图概述(2. Robot sketches overview)

3. 设置参考(3. Setting up the reference)

4. 阻止整体的身体和手臂关节(4. Blocking overall body and arm joints)

5. 阻塞的手臂和腿部联合(5. Blocking the arm and leg joint)

6. 精炼的胸部和手臂(6. Refining the chest and arms)

7. 堵头和腿(7. Blocking the head and legs)

8. 精炼的胳膊和腿(8. Refining the arms and legs)

9. 阻塞的棕榈(9. Blocking the palm)

10. 精炼棕榈油和武器(10. Refining the palm and the arms)

11. 精炼胸件(11. Refining the chest piece)

12. 精炼中间胸件(12. Refining the middle chest piece)

13. 设置为进行胸部(13. Setting up the chest for retopology)

14. 堵头和手臂关节(14. Blocking the head and arm joints)

15. 阻止火箭发射器(15. Blocking the rocket launchers)

16. 阻塞背喷口(16. Blocking the back vents)

17. 阻止胸部的主要多边形(17. Blocking the main polygons of the chest)

18. 找出胸部拓扑(18. Figuring out the chest topology)

19. 阻断回反应器片(19. Blocking the back reactor piece)

20. 上限的头和手臂关节(20. Capping the head and arm joints)

21. 详细说明头和手臂关节(21. Detailing head and arm joints)

22. 阻塞和细节火箭发射器(22. Blocking and detailing the rocket launchers)

23. 阻止火箭发射器外片(23. Blocking the rocket launcher outside piece)

24. 精炼的火箭发射器外片(24. Refining the rocket launcher outside piece)

25. 堵塞外片反应器(25. Blocking the reactor outside piece)

26. 精制反应器和火箭盆(26. Refining the reactor and rocket pots)

27. 堵住了火箭(27. Blocking the holes for rockets)

28. 详细说明我们火箭盆(28. Detailing our rocket pots)

29. 扩展的火箭盆(29. Extending the rocket pots)

30. 提炼出最终火箭盆(30. Refining out the final rocket pots)

31. 火箭盆上固定边流问题(31. Fixing edge flow problems on the rocket pots)

32. 阻挡基本火箭(32. Blocking out the basic rocket)

33. 精炼的火箭和添加螺栓(33. Refining the rocket and adding bolts)

34. 设置在火箭的花盆里火箭(34. Setting up the rockets in the rocket pots)

35. 反应器内部建模(35. Modeling out the reactor interior)

36. 建模反应堆控制的板(36. Modeling the control board of the reactor)

37. 添加更多的细节向管制局(37. Adding more details to the control board)

38. 完成控制板(38. Finishing the control board)

39. 克隆和定位控制板(39. Cloning and positioning the control board)

40. 阻挡了反应堆堆芯(40. Blocking out the reactor core)

41. 精炼我们完整反应堆一片(41. Refining our complete reactor piece)

42. 添加到火箭花盆里的管(42. Adding tubes to the rocket pots)

43. 出发泄浮子建模(43. Modeling out the vent floater)

44. 详细说明和定位发泄飞蚊症(44. Detailing and positioning the vent floaters)

45. 挡住了大胸部浮子一块(45. Blocking out the major chest floater piece)

46. 精制大胸部浮子一块(46. Refining the big chest floater piece)

47. 添加球细节到胸部螺栓(47. Adding sphere detail bolts to the chest)

48. 添加到火箭花盆里的通风口(48. Adding vents to the rocket pots)

49. 精制反应器及胸部的边缘(49. Edge refining the reactor and the chest)

50. 精炼二大浮子在胸口(50. Refining the second big floater on the chest)

51. 建模球节点(51. Modeling the sphere joints)

52. 建模的胳膊高聚(52. Modeling the high poly of the arm)

53. 详细说明手臂高聚(53. Detailing the high poly of the arm)

54. 编辑为前臂丝网基地(54. Editing the base mesh for the forearm)

55. 建模基本的高多边形的前臂(55. Modeling the basic high poly of the forearm)

56. 建模的前臂顶部的一片网格(56. Modeling the forearm top piece mesh)

57. 精炼的前臂和阻止武器(57. Refining the forearm and blocking weapon)

58. 建模的武器幻灯片机制(58. Modeling the weapon slide mechanism)

59. 详细说明内部的前臂(59. Detailing the interior of the forearm)

60. 堵塞枪管(60. Blocking the gun barrel)

61. 精炼前臂的内部(61. Refining the interior of the forearm)

62. 放置的前臂和固定内政(62. Placing the forearm and fixing the interior)

63. 建模的最后一站(63. Modeling the final leg)

64. 精炼的最后一站(64. Refining the final leg)

65. 固定的腿细节和建模骨盆(65. Fixing the leg details and modeling the pelvis)

66. 精炼的骨盆的网格(66. Refining the pelvis mesh)

67. 建模为骨盆主要浮子(67. Modeling the main floater for the pelvis)

68. 向骨盆网格添加通风口(68. Adding vents to the pelvis mesh)

69. 精炼漂浮物骨盆(69. Refining the floaters on the pelvis)

70. 阻止高聚头(70. Blocking the high poly head)

71. 精炼的头和挡着的眼眸(71. Refining the head and blocking the eyes)

72. 整理头和精炼的眼睛(72. Finishing the head and refining the eyes)

73. 固定最后头部和调整身体(73. Fixing the final head and tweaking the body)

74. 阻塞的手掌和手指关节(74. Blocking the palm and the finger joints)

75. 建模机器人的手指(75. Modeling the fingers of the robot)

76. 将面板添加到腿部(76. Adding panels to the legs)

77. 另一个浮子网阻挡(77. Blocking out another floater mesh)

78. 创建主要为前臂浮子(78. Creating the main floater for the forearm)

79. 断开的链接和取消网格(79. Unlinking and ungrouping the meshes)

80. 将平滑组添加到腿部(80. Adding smooth groups to the leg)

81. Xforming 腿部(81. Xforming the leg)

82. 将手臂元素附加到件(82. Attaching the arm elements to pieces)

83. Xforming 火箭盆(83. Xforming the rocket pots)

84. Xforming 炸弹(84. Xforming the bombs)

85. Xforming 机器人的反应器(85. Xforming the reactor of the robot)

86. 将身体的元素链接(86. Linking the elements of the body)

87. 设置我们最后的姿势(87. Setting up our final pose)

专辑分类:

  • 软件 : 3dmax游戏
  • 文件总数:87
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  • 教程简介:

    译文: 在本 3ds Max 教程中我们将探讨使用飞蚊症的高聚模型创建不同的建模技术。整个这些经验教训,我们将探讨如何阻挡我们扭曲的机器人后我们有的草图的基本形状。在那之后我们将继续前进,遮住了机器人的基本形式。然后,我们将遵循详细说明这些基本的形状和 retopologizing 他们.我们将继续添加在它们上面的浮动几何和改变一些对飞的东西。在结束了这次 3ds Max 培训,你将有扎实的理解,在游戏行业中,使用的高聚建模以及如何组织你最后的创建并将其传递到另一个艺术家,他将使从它的低多边形模型,使正常和闭塞映射从它。 原文:  In this 3ds Max tutorial we will explore different modeling techniques for high-poly model creation using floaters. Throughout these lessons we will explore how to block out basic shapes for our cartoon-ish robot following the sketches that we have. After that we will move on to block out the basic forms of the robot. We will then follow along with detailing those basic shapes and retopologizing them.  We will continue adding floating geometry on top of them, and change some things on the fly. At the end of this 3ds Max training you will have solid understanding for high-poly modeling that is used in the game industry, as well as how to organize your final creation and pass it on to another artist who will make the low poly model from it and make normal and occlusion maps from it.