Escape Studios Advanced Shading with Maya & Mental Ray

Chapter 1 - Vid 1 - Lambertian shader model

Chapter 1 - Vid 2 - Lambertian shader model in maya

Chapter 1 - Vid 3 - Specularity and reflections

Chapter 1 - Vid 4 - An introduction to bump mapping

Chapter 1 - Vid 5 - An introduction to displacement

Chapter 1 - Vid 6 - An introduction to transparency and alpha

Chapter 1 - Vid 7 - Understanding specular surface reflectance, transparency and translucency

Chapter 1 - Vid 8 - Understanding Diffuse surface reflectance

Chapter 1 - Vid 9 - Texturing 101

Chapter 2 - Vid 1 - CD project - 1 Introduction

Chapter 2 - Vid 2 - CD project - 2 The table top

Chapter 2 - Vid 3 - CD project - 3 The table top

Chapter 2 - Vid 4 - CD project - 4 Reflections onthe table

Chapter 2 - Vid 5 - CD project - 5 Inside the CD case

Chapter 2 - Vid 6 - CD project - 6 The bump map

Chapter 2 - Vid 7 - CD project - 7 Finalising the plastic

Chapter 2 - Vid 8 - CD project - 8 Refining the reflections

Chapter 2 - Vid 9 - CD project - 9 The CD case lid

Chapter 2 - Vid 10 - CD project - 10 Finishing the CD case

Chapter 2 - Vid 11 - CD project - 11 Starting the label

Chapter 2 - Vid 12 - CD project - 12 Combining the materials

Chapter 2 - Vid 13 - CD project - 13 Finishing the layered shader

Chapter 2 - Vid 14 - CD project - 14 The complete CD and case

Chapter 2 - Vid 15 - CD project - 15 Duplicating geometry

Chapter 2 - Vid 16 - CD project - 16 Duplicating shaders

Chapter 2 - Vid 17 - CD project - 17 The upturned CD

Chapter 2 - Vid 18 - CD project - 18 Transparency and reflectivity

Chapter 2 - Vid 19 - CD project - 19 Rainbow light effect

Chapter 2 - Vid 20 - CD project - 20 Rounding up the tutorial

Chapter 3 - Vid 1 - Spray cans - 1 Introduction and base plastic shader

Chapter 3 - Vid 2 - Spray cans - 2 Bump mapping and multiplying textures

Chapter 3 - Vid 3 - Spray cans - 3 Base metal and edge weighted reflections

Chapter 3 - Vid 4 - Spray cans - 4 Specular vs diffuse edge weighting

Chapter 3 - Vid 5 - Spray cans - 5 layering shaders

Chapter 3 - Vid 6 - Spray cans - 6 Introducing utility nodes

Chapter 3 - Vid 7 - Spray cans - 7 bumping and adding effects

Chapter 3 - Vid 9 - Displaced spray cans with occlusion - 2 Bump mapping and multiplying textures

Chapter 3 - Vid 10 - Displaced spray cans with occlusion - 3 displacing the cap

Chapter 3 - Vid 11 - Displaced spray cans with occlusion - 5 Adding shaders and fine tuning

Chapter 3 - Vid 12 - Displaced spray cans with occlusion - 4 Displacement in occlusion

Chapter 4 - Vid 1 - Old pipes - 1 The blendColours, samplerInfo and setRange nodes

Chapter 4 - Vid 2 - Old pipes - 2 The multiplyDivide, RGB to luminance and bump2D nodes

Chapter 4 - Vid 3 - Benday dots style - 1 The surfaceLuminance and clamp nodes

Chapter 4 - Vid 4 - Benday dots style - 2 Camera projection and customising the shader

Chapter 4 - Vid 5 - Brushed metal variations - 1 Base brushed metal

Chapter 4 - Vid 6 - Brushed metal variations - 2 Variations with a single switch

Chapter 4 - Vid 7 - Brushed metal variations - 3 Variations with a triple switch

Chapter 4 - Vid 8 - X ray shader - 1 samplerInfo-facing ratio, ramp

Chapter 4 - Vid 9 - X ray shader - 2

Chapter 4 - Vid 10 - Electron microscope shader

Chapter 4 - Vid 11 - Leaf shader - 1

Chapter 4 - Vid 12 - Leaf shader - 2

Chapter 4 - Vid 13 - Leaf shader - 3

Chapter 4 - Vid 14 - Leaf shader - 4

Chapter 5 - Vid 2 - ToothPaste - 2 Mi reflection blur reflective occlusion and scatter

Chapter 5 - Vid 4 - Car and matallic paint - 1

Chapter 5 - Vid 5 - Car and matallic paint - 2

Chapter 5 - Vid 6 - Car and matallic paint - 3

Chapter 5 - Vid 7 - Car and matallic paint - 4

Chapter 5 - Vid 8 - Car and matallic paint - 5

Chapter 5 - Vid 9 - Car and matallic paint - 6

Chapter 6 - Vid 1 - MIA material x passes - 1

Chapter 6 - Vid 2 - MIA material x passes - 2

Chapter 6 - Vid 3 - MIA material x passes - 3

Chapter 6 - Vid 4 - MIA material x passes - 4

Chapter 6 - Vid 5 - MIA material x passes - 5

Chapter 6 - Vid 6 - MIA material x passes - 6

Chapter 6 - Vid 7 - MIA material x passes - 7

Chapter 6 - Vid 8 - MIA material x passes - 8

Chapter 6 - Vid 9 - MIA material x passes - 9

Chapter 6 - Vid 10 - MIA material x passes - 10

Chapter 6 - Vid 11 - MIA material x passes - 11

Chapter 6 - Vid 12 - MIA material x passes - 12

Chapter 6 - Vid 13 - MIA material x passes - 13

Chapter 6 - Vid 14 - MIA material x passes - 14

Chapter 6 - Vid 15 - MIA material x passes - 15

Chapter 6 - Vid 16 - MIA material x passes - 16

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  • Escape Studios Advanced Shading with Maya & Mental Ray